AI Insights · Timothy · October 2023
Top 5 Fidget Toys Games on iOS in Brazil - Q3 2023
In Q3 2023, the top 5 fidget toys games on iOS in Brazil showed varying trends in downloads, revenue, and active users, according to Sensor Tower data.
In Q3 2023, the top 5 fidget toys games on the iOS platform in Brazil exhibited diverse performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at the trends observed for each app, based on Sensor Tower data.
Slime it: Slime Game Simulator from Slime4Fun saw its weekly revenue fluctuate, peaking at $123 in mid-July and experiencing a decline towards the end of the quarter, ending at $90 in the last week of September. Weekly downloads initially surged to 156 in mid-July but dropped significantly, ending the quarter at 10. Active users saw a steady decline from 1.3K in late July to 891 by the end of September.
Antistress - Relaxing games by Moreno Maio had a steady download rate at the beginning of the quarter, reaching a high of 1.2K in mid-July, but it dropped to 385 by the end of September. Revenue saw a minor peak at $34 in late June and mid-July, decreasing to $11 by the end of September. Active users remained relatively stable, fluctuating around 800 throughout the quarter.
Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. maintained consistent weekly revenue around $12, with minor variations. Downloads showed a slight increase, peaking at 93 in mid-September before settling at 55 by the end of the month. Active users saw a significant rise from 85 in late June to a peak of 132 in mid-September, ending at 92.
Gear Clicker by Rollic Games had its weekly revenue peak at $23 in mid-July, but it dropped to $4 by the end of September. Downloads were highest at 359 in late June, but fell to 86 by the end of the quarter. Active users remained relatively stable, fluctuating around 17K throughout the quarter, with slight dips and rises.
Automatoys by Idle Friday had a significant drop in weekly downloads from 6.9K in late June to just 26 by the end of July, but saw a resurgence to 2.6K by mid-September before ending the quarter at 325. Revenue was inconsistent, peaking at $130 in late June but dropping to $0 multiple times throughout the quarter. Active users mirrored the download trends, starting at 17K in late June, dropping to around 6.3K in late August, and then rising again to 12.6K by mid-September.
For more detailed insights and data, visit Sensor Tower.